The Xbox 360 and PlayStation 3 versions of Dying Light have been cancelled, developer Techland announced today.
"Put simply, older consoles just couldn’t run the game and stay true to the core vision of Dying Light at the same time," Techland said, explaining that "much of this 'next-gen feel' is tightly connected to the technological side of Dying Light."
"For instance, up to 200,000 objects can be displayed in the game at once. Add to this our use of realistic, physics-based lighting technology and you really start to push the next-gen systems to the limits," the developer continued. "Features like these along with our core gameplay pillars – such as the player-empowering Natural Movement, threefold character development system, and vast open world – are all an inherent part of how Dying Light plays. However, combining all of these into one fluid experience is only possible on technologically advanced platforms."
While disappointing to last-gen gamers, what Techland is doing here is quite admirable actually. Rather than sacrifice the quality of the game for the sake of sales, they've scrapped it completely. If only more developers did this, we'd have true next-gen gaming experiences.
Dying Light is set for release on PS4, Xbox One, and PC on January 27, 2015.