Remedy talks about the delays and expectations for Quantum Break

The time manipulation XB1 exclusive is getting closer and closer, but it hasn't been a swift road.

While there’s been a series of delays surrounding Xbox One exclusive Quantum Break, the news of an April 5th release date does help to cement the fact that it is a game that is really happening. Utilizing a time travel mechanic that allows you to reverse a situation, slow it down or manipulate the flow of time the game’s creators even picked the mind of a CERN scientist to make sure the story adhered to present mindsets in theoretical physics. 

That said, it really has been taking a while to make this all happen or even get new information on it. Remedy Entertainment, the same studio that created Max Payne and Alan Wake, spoke in the latest issue of Edge about why exactly that is. 

“It’s many things…Just thinking about Quantum Break, as an example, there’s a lot of new technology, [Xbox One is] a new platform, it’s a new universe, new story, there’s new core gameplay. [That means] a lot of prototyping, and a lot of discovery. On the whole show side, there are a lot of challenges to figure out. It does end up taking time and, yes, we want to keep the quality high, so we don’t want to make certain kinds of compromises, and are always making sure that this is iterated enough and polished enough and it’s as good as it deserves to be.” 

Creative director Sam Lake continued by explaining the differences between creating a new IP and being able to bang out a sequel under a crunch, “I’m still really of proud of Max Payne 2…All in all, I felt that it was a really polished experience [that took] certain things from Max Payne further, and that took 18 months. Doing a sequel to something is obviously different to building something from the ground up.”