Codemasters Continues Acquisition Hunt At E3

CODEMASTERS CONTINUES ACQUISITION HUNT AT E3
After a successful GDC, Codemasters looks to
expand developer relationships and pursue global publishing opportunities at E3

New York – April 15, 2003  –
After building a tremendous amount of interest from game developers at the
recent Game Developers Conference (GDC), Codemasters‘ acquisitions
team looks to continue its worldwide business development momentum by acquiring
further titles at this year’s E3 expo (May 14-16, Los Angeles).

Codemasters’ product acquisition team will be available to meet game
developers at E3 (Codemasters booth 746, South Hall, Los Angeles Convention
Center) and discuss global publishing opportunities. Codemasters is
looking to sign titles for PC, PC online, PlayStation 2, Xbox and GameCube
formats.

"GDC produced excellent results for Codemasters with over 80 submissions from
the international development community,” said Gary Rowe, head of business
development and manager of Codemasters’ acquisitions program
.  “We’re in
serious negotiations with a number of key developers we met with at GDC.”  

"However, Codemasters’ acquisitions program remains open,” Rowe added. “We’re
eager to use E3 as a platform to meet more developers and view more products
that fit Codemasters’ policy of publishing games of excellence."

Codemasters has provided publishing success  for many external
developers’ products and continues to sign major titles in the marketplace;
including the recently announced "American Idol" project from Hothouse Creations
and the highly anticipated RTS title "Battlefield Command" from 1C.

Codemasters offers a variety of financing models for acquired products
from external developers, including outright purchase of a title, license-based
financing, completion bonds and further options.

Playing an important part of Codemasters‘ publishing program, acquired
and external titles can also benefit from a co-operative development process.
Codemasters maintains an internal studio dedicated to working alongside external
teams providing game design input and development support as necessary.

Codemasters acquisitions team will be at Codemasters’ E3 booth
(#746, South Hall), to meet with developers and discuss projects and publishing
opportunities for ongoing and planned products.

Development companies can contact Gary Rowe and Dean Trotman, UK
Acquisitions Manager, at Codemasters in advance of E3 by email at
acquisitions@codemasters.com or on +44 (0)
1926 814 132.

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ABOUT CODEMASTERS


Established in 1986, UK-based Codemasters is one of Europe’s best-selling and
profitable game-makers, developing and publishing titles for the console
platforms and PC.  Codemasters’ products first appeared on US retail shelves in
1999 and since then they have continued to provide energetic, compelling and
innovative entertainment to gaming fans of all genres.  The company’s offerings
include MTV Music Generator 2, IndyCar Series, Pro Race Driver and Operation
Flashpoint, which was met with critical acclaim and enormous consumer praise.
Richard Darling, the company’s Design Director and co-founder, is renowned as
one of the most prolific game designers and has been involved in the creation of
60 of the company’s staggering #1 titles in the UK.  In keeping with the
company’s mission to remain on the crest of the gaming wave, Codemasters is
developing games for online and next generation platforms. Additional
information about the company and its products can be found at
www.codemasters.com