Halo Director Speaks

Approaching a game with a wealth of source material to work from such as Halo is a daunting task. Neill Blomkamp, the newly appointed director of a movie rendition of the Game Halo speaks about the process in a recent interview with Ain’t It Cool News.

“From a purely game playing perspective I am a massive fan of the games, but more importantly, i’m a massive fan of the world and universe of Halo, the science fiction world that the games take place inside of.”

Neill goes on to stress that he wants to be as faithful as possible to the original game, but obviously wants the film to be able stand on its own. Could he hinting at subtle artistic license directors have taken into transforming other games into motion pictures?

“Master Chief is certainly something that I do not want to change too much at all, there are certain things inside the Halo universe that are sacred and he’s the main one.
Having said that, there is a need to revise certain parts of him, just from a purely technical standpoint, he has to actually be able to move, like a human, and the game design right now does not allow for full motion freedom, which we will have to achieve.”

While its too early to sort out the logistics of who will play the voice of Master Chief or how certain things will play out, gamers and movie fans alike should be up for a treat.

“I’ve been given the resources and the source material to make something awesome, so I have to really invest myself 100% in a film that I love every frame of, and for me to love every frame means it has to have something that sets it apart.
Fans of the game should love this film, people who don’t know the game should be transported to a place that blows them away for two hours.”

With the mixed reception of the last big screen game movie Doom, we can only cross our fingers for Halo.

We will continue to monitor this story closely. Check back for updates on the film’s status here on AMN.

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