UK indie developer TheChineseRoom, creator of the cult hit Dear Esther, is currently working on two titles: Everybody's Gone to the Rapture and Amnesia: A Machine for Pigs, a sequel to Frictional Games' Amnesia: The Dark Descent.
Director Dan Pinchbeck said the studio is adopting a new aesthetic that will allow for more unique and frightening scenarios.
"With this new game, we want to create a world that is so rich and dramatic and beautiful that the player is constantly torn between wanting to go around the corner to see what's there and not wanting to go around the corner because they're frightened of what's there," Pinchbeck explained in a recent interview.
One of the visual effects Pinchbeck and his team are striving for is a more realistic sense of scale and a better "presentational quality," an important element of gameplay, the director believes.
"Games like Assassin's Creed or Skyrim or S.T.A.L.K.E.R., for example, they work not just for their mechanics, they work because they present these incredible worlds."
Pinchbeck wants players to become immersed in their environment, a goal that requires a more genuine survival horror experience with more enriched content at the gamer's feet.
What kind of new mechanics do you want to see in Amnesia: A Machine for Pigs?
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