Bloodborne director: ‘Death will occur often,’ but the penalty still being determined

Bloodborne game director Hidetaka Miyazaki acknowledges you will die a lot when playing the game. Would you expect anything less from a FromSoftware game? The penalty from those deaths, however, is still being discussed by the studio.

"We are still conducting final reviews of the death penalty, though we don't plan on making it quite so severe," Miyazaki said in an interview with Dengeki (via ibTimes). "While death will occur often in this game, it's important that it both does not place too much stress on the players and still makes them want to take on the challenge again, so we are regulating the death penalty with these things in mind.

"This is a bit off-topic, but to make sure the player still wants to give it another go, it's also vital to give them a wide breadth of options in battle. The intention with our design is to provide a rich system that includes weapons such as guns and traps, among others. And while I said you will die plenty in this game, we similarly want to give the player the rush of nearly dying or thinking they are about to die, so we are always considering the best ways to govern this balance," he said.

Bloodborne was revealed at E3 last week. I had a chance to check out the hands-off demo for the PS4 exclusive, and while it was very early in development, the core concepts of the gameplay were still very much recognizable. It's going to be a game that challenges you.