Simon Chun

Bitpicking: Let’s discuss the pros and cons of repetition

Gameplay is meant to be repetitive to a degree. After all, most games have a core that remains solid throughout…

11 years ago

Bitpicking: Dat 3D, or let’s explore the best uses of Nintendo’s stereoscopic handheld

3D has become a recent phenomenon, and, depending on the person you talk to, it might be safe to call…

12 years ago

Bitpicking: Retrolook, Retrolost

The environment had a fixed camera, but movement appeared to happen in 3D. Shops looked real, as there was depth…

12 years ago

Bitpicking: Community? Where?

Community is one of the quintessential aspects of modern gaming. It’s the sense of comradery between gamers that makes each…

12 years ago

Bitpicking: Sequel in Name Only

The next game, Dead Space 2, isn’t as terrible as Ninja Gaiden 3. In fact, it's a great game; it's…

12 years ago

Bitpicking: Time is Bittersweet

Perhaps one of the greatest blessings of modern day video games is that they provide quality experiences over long periods…

12 years ago

Bitpicking: Have we met?

Let’s move away from Fire Emblem and take a look at Theresa in Fable II. Theresa is a seer who happens to be…

12 years ago

Bitpicking: Size matters not

Another boss fight in God of War was the Colossus of Rhodes. Take the Cronos fight, but strip it down…

12 years ago

Bitpicking: Too fast, too long

Video games require good pacing. In this regard, games are just like any other type of entertainment, like books, movies…

12 years ago

Bitpicking: Color-coded enemies

Why would a game that prides itself on flashiness, creative combo, and freestyling support an opposite notion, to lock up…

12 years ago