The developers behind Brothers: A Tale of Two Sons officially announced their upcoming split-screen co-op game, 'A Way Out', during the week of E3 2017 (more specifically during the EA presentation). The EA published, Hazelight developed team is lead by director Josef Fares, who recently spoke about A Way Out with Engadget,
In this interview, Fares explained why working with EA has been "great." Basically, EA doesn't call the developers up and tell them what to do.
"All decisions that are made on A Way Out are based on the heart. Even if someone tells me, like, 'If you do this you will sell 1 million copies more,' my answer is 'Fuck you.' Look at me, I don't have scripts and nobody tells me what to say. I say what I want to say. Passion is what drives this. That's why it's been great working with EA. They don't tell us do this, do that. We decide what comes in, what goes out of the game"
While all that is nice, Fares shared his opinion on the PlayStation 4 to Engadget, which was currently being used to run his game, and on the state of consoles being underpowered.
“Do you want the honest truth? This machine is not so strong as you think. This is like a five-year-old PC. If consoles were as powerful as PCs are today, you would see all different games. Most of the work developers put out there is to make them work on consoles.”
Consoles seem to be going the way of modeling themselves after PC rigs (the Xbox One X is definitely an attempt), but would more powerful consoles across the board change much or are games defined less by power and more by the major companies behind them?
A Way Out is set to release in 2018.
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