Battlefield 1 Specializations detailed

What will you be choosing?

Battlefield 1 will be getting Specializations soon, well, after the PC CTE players get a chance to test them. Specializations will be broken down into two variants: Generic and Kit Specific. Each class can access 7 Generic Specializations and 2 Kit Specific Specializations. 

At the start, players will only have three Specializations (Flak, Cover and Quick Regen) and the rest will be unlocked when you complete new Service Assignments, which will be featured in the upcoming DLC "In the Name of the Tsar."  

In the CTE, all of the Specializations will be available. DICE detailed that the Specializations aren't meant to offer players a leg up over each other, but to allow more strategy.

"Specializations are designed to give players more opportunities and diversity within each kit, not necessarily more power overall. Choices should provide more depth and strategy to gameplay"

Check out the details below!

List of all Specializations

Generic:

  • Flak: Incoming damage from explosions is reduced by 15%
  • Cover: Incoming suppression is reduced by 25%
  • Quick Regen: Decrease time before Out of Combat Heal by 20%
  • Quick Unspot: Decrease length of time you are Spotted by 2 seconds
  • Bayonet Training: Bayonet charge lasts 1 second longer and recovers 1 second quicker
  • Hasty Retreat: Increase your maximum sprint speed by 10% whilst you are Suppressed
  • Camouflage: When moving slowly or stationary you are invisible to Spot Flares

Assault:

  • Juggernaut: Your Gas Mask also reduces explosive damage by 15% (does stack)
  • Controlled Demolition: TNT is now detonated sequentially

Medic:

  • Stimulant Syringe: Reviving an ally give you both a 20% sprint speed for 8 seconds (Does not stack)
  • Concealed Rescue: Downed Squad Mates within 20m drop smoke to cover their revival (40s cooldown)

Support:

  • Unbreakable: Incoming suppression is reduced by 75% when your Bipod is deployed
  • Pin Down: The Duration an enemy remains spotted is extended via Suppression

Scout:

  • Scapegoat: A decoy is automatically deployed when struck below 35 health by a distant enemy (30s cooldown)
  • Perimeter Alarm: When your Trip Mine is triggered enemies within 15m are marked on the mini-map