Categories: News

BioShock Infinite has sold 3.7 million copies since launch

Now this is a reason to sing. Irrational Games' BioShock Infinite has sold more than 3.7 million units since its launch on March 26, 2013, parent company Take-Two revealed today. During its report for Q4 Fiscal Year 2013, the company confirmed Infinite recorded "significantly higher first month sell-through" than any other BioShock release.

Additionally, the title has experienced "solid demand" for the BioShock Infinite Season Pass, a DLC promotion that grants discounted access to all three add-ons of the game for a one time game of $19.99 (1600 Microsoft Points). We haven't heard much of Infinite's DLC, but writer Ken Levine has said in the past that it will be a "real love letter to fans" — whatever the heck that means. The only real speculation about the future content involves a possible new AI companion.

As a result of the Infinite's success, among other 2K games, Take-Take reported "strong financial results" for the quarter.

“Take-Two delivered strong revenue growth and solid non-GAAP earnings for fiscal year 2013, driven by robust demand for our groundbreaking new releases, iconic catalog titles and expanding portfolio of digitally delivered offerings,” said Strauss Zelnick, Chairman and CEO of Take-Two. “With BioShock Infinite, Borderlands 2, NBA 2K13 and XCOM: Enemy Unknown, our 2K label released four of the past year’s most critically acclaimed titles. Our commitment to delight consumers with the highest-quality interactive entertainment experiences enabled Take-Two to have an outstanding year, despite a challenging environment for many in our industry.

“2013 is the 20th anniversary of Take-Two’s founding and, today, our company is better positioned for success than at any other time in its history. With Rockstar Games launching Grand Theft Auto 5 in September, fiscal 2014 is poised to be one of our best years ever. Looking ahead, we have an extensive pipeline of next-generation and emerging platform titles in development, including both new intellectual property and releases from our proven franchises. As a result, our current outlook is to be profitable on a non-GAAP basis in fiscal 2015 and for the foreseeable future.”

Matt Liebl

Share
Published by
Matt Liebl

Recent Posts

Review: Hitman 3 is the peak of the trilogy

To kick off 2021, we have a glorious return to one of the best franchises…

4 years ago

Hogwarts Legacy has been delayed to 2022

Last summer, we got our first official look at Hogwarts Legacy. The RPG set in…

4 years ago

EA to continue making Star Wars games after deal expires

Today, it was revealed that Ubisoft would be helming a brand-new Star Wars game. The…

4 years ago

PS5 Exclusive Returnal talks combat, Glorious Sci-Fi frenzy ensues

Housemarque shared lots of new details about their upcoming PS5 game Returnal. Today, we learn…

4 years ago

Lucasfilm Games confirms Open-World Star Wars handled by Ubisoft

Huge news concerning the future of Star Wars games just broke out. Newly revived Lucasfilm…

4 years ago

GTA 5 actors recreate iconic scene in real life

GTA 5 is probably the biggest game of all-time. It has sold over 135 million…

4 years ago