Categories: News

BioShock Infinite’s combat has evolved ‘substantially’

Combat in BioShock Infinite has evolved in a "very substantial way", according ot Irrational Games boss Ken Levine.

In an interview with CVG, Levine explained how game's large, vertical spaces have provided an opportunity for Irrational to include a variety of weapons that are effective in certain situations.  This is particularly useful when confronted with the BioShock Infinite's Heavy Hitters, a series of "mini bosses" new to the franchise.

"Combat is one of the things that has evolved in a very substantial way," Levine began. "The reason I feel that way is that in BioShock the combat got a little bit same along the way because of what we demanded of the player. You'd generally come across an enemy and the right way to deal with them – almost all the enemies – was to use the Electro Bolt, which was incredibly effective across the spectrum."

"With BioShock Infinite, one of the opportunities of having the large, vertical spaces is the ability to include weapons that are effective at short range versus those that are effective at long range," he explained. "You have certain weapons that are extremely effective against you on the Skyline and weapons that are more effective against you on the ground and vice versa in terms of how you interact with the enemies and which weapons you use, so you have to be thinking all of the time. 'What should I be doing now?' 'Which weapon should I be using?' 'Should I be on the Skyline?' 'Should I be on the ground?' 'Should I be in cover?'"

"And a lot of that also has an impact on the powers you get in the rest of the game. We're really putting a lot of effort into making more demands on the player in terms of combat choices. We're really making them think about the toolset, how they want to approach the combat, and how they want to build their character."

BioShock Infinite was recently delayed until February 26, 2013 in order for Irrational Games to "deliver the best Infinite possible."

[CVG]

Matt Liebl

Share
Published by
Matt Liebl

Recent Posts

Review: Hitman 3 is the peak of the trilogy

To kick off 2021, we have a glorious return to one of the best franchises…

4 years ago

Hogwarts Legacy has been delayed to 2022

Last summer, we got our first official look at Hogwarts Legacy. The RPG set in…

4 years ago

EA to continue making Star Wars games after deal expires

Today, it was revealed that Ubisoft would be helming a brand-new Star Wars game. The…

4 years ago

PS5 Exclusive Returnal talks combat, Glorious Sci-Fi frenzy ensues

Housemarque shared lots of new details about their upcoming PS5 game Returnal. Today, we learn…

4 years ago

Lucasfilm Games confirms Open-World Star Wars handled by Ubisoft

Huge news concerning the future of Star Wars games just broke out. Newly revived Lucasfilm…

4 years ago

GTA 5 actors recreate iconic scene in real life

GTA 5 is probably the biggest game of all-time. It has sold over 135 million…

4 years ago