To say that Call of Duty: WWII's launch was less than stellar would be an understatement. Between the long load times, server queues, disconnect issues, and the broken headquarters, the multiplayer portion (probably the most played mode) of WW2 has just been dogged with issues since release. Thankfully, the team at Sledgehammer Games have been working around the clock to fix these issues.
Last week, SHGames released their first post-release patch for consoles, followed by a PC patch earlier this week. Those patches balanced guns, added features and remedied some issues that plagued the game, but didn't fix the most glaring issue, the servers.
SHGames announced today, however, that the dedicated servers are once again live in all regions around the globe. While the P2P (player to player) servers worked in a pinch, they can cause a bunch of issues like frozen matches, host migration (if a host quits), as well as giving the host of the game a slight advantage on TTK (time to kill) because they don't suffer from the lag like other players. Needless to say, the return of dedicated servers is a huge sigh of relief for COD gamers.
Sadly, despite the fix to server stability, Sledgehammer still hasn't opened Headquarters up as originally intended, just yet. The feature will still be a solo experience for the time being unless you invite friends to your party, in which they'll show up in your headquarters.
"HQ is best enjoyed with a thriving, fully populated social community interacting together. So hang in there while we address the most pressing concerns first. – Sledgehammer Games"
Apparently, there are more pressing issues that need to be looked after before the team can get back to re-implementing headquarters. In the meantime, it looks like the COD is playable on dedicated servers again, it's a shame that extra XP was taken away, right when gaming normalized.