Donald Mustard — co-founder and creative director of Chair Entertainment, the makers of Infinity Blade for iOS — has heaved a mountainous responsibility on today's developers. "It's time for us as game designers to find new ways, new genres, new methodologies," he said.
In an interview with Gamasutra, Mustard (@DonaldMustard) argued that designers need to challenge themselves to make "new, interesting experiences" in order to push boundaries.
"Inherently, as human beings, we are two things: we are inherently social, and we inherently want to progress," Mustard said. "The best games allow you to achieve true progression … Social with progression starts, to me, to be what we want to achieve as human beings."
Those concepts embody the core of Infinity Blade II, according to the developer. "We're trying to make things that are actually engaging, where there's a mechanic that is skill-based, beyond just a dice roll or a button click. It's something that you can become better at."
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