Categories: News

Destiny update 2.0.2 released, full patch notes here

Destiny's November update (2.0.2) has arrived, and with it comes a slew of improvements to the Crucible. But while the Crucible is the highlight of the update, including some adjustments to Lord Shaxx, there are also some fixes and other new features.

"Your quality of life in the Crucible is about to become more Legendary. We're also fixing Nightstalker abilities, alleviating the famine of weapon parts, and delivering some other changes that impact activities and items."

As expected, the biggest change to Lord Shaxx's questline is the removal of "must-win" stipulations for certain parts of the chain. Now you must simply achieve a certain number of kills with a specific weapon and complete the quest. There are, however, some portions that still require you win a match, though it's not nearly as unforgiving.

Check out the full patch notes below:

Classes

Nightstalker Hunter
  • 2.0.1.2 Hotfix fixed an issue where extra shots from Quiver was creating infinite Shadowshot
    • Re-enabled the talent node to provide three shots correctly

Activities

  • Fixed an issue where the Warsat completion time was calculating incorrectly when a large number of Guardians were present
  • Fixed an issue where the Tower was featured for Red Bull questlines in the Director for non-eligible players
Strikes
  • Fixed an issue where players were able to go out of environment during the Fallen S.A.B.E.R strike
Raid: King's Fall
  • Fixed an issue where the Daughters of Oryx death scream volume was too loud

Quests & Bounties

  • Fixed an issue where joining players during certain phases of the Paradox mission would start an alternate encounter
  • Fixed an issue where a "Taken Trials" quest step could be completed outside the Dreadnaught

Crucible

General
  • Fixed an issue that prevented the Mercy Rule from properly disabling players from joining in-progress
  • Warlock Radiance kills will now award +10 points to bring it in line with other Supers.
    • These points stack on grenade, melee, and precision bonuses
  • Radiance kills in the Crucible now include all kills during Radiance, with both weapons and abilities
    • This simplifies the "Sheathed in Flame" Warlock-specific Crucible bounty and final step of the "Master of Flame" quest involving Radiance kills
  • Fixed an issue where the Crucible faction rank-up package icon was incorrectly using the Vanguard icon
  • Drop rates for Legendary Items in Normal Crucible have been increased
Quests & Bounties
  • Subclass quests no longer require the player to unlock them one sub-class at a time
  • Quest and bounty steps that previously required wins now only require match completion
  • Fixed an issue where the daily Crucible bounty "Healthy Balance" was not properly completing on match completions
  • The "Featured Matches" weekly Crucible bounty now awards +3 points per win and +1 point for completion. Progress is not lost on losses
  • The daily Crucible bounty "Live Fire Exercise" will now count top 3 finishes in Rumble as wins
  • The daily Crucible bounty "Cover Fire" will now also complete when defeating an enemy player as the Spark Runner
  • Changes to the "Crucible Forged" quest chain that unlocks Shaxx's weekly bounties:
    • Crucible Forged Quest 1
      • Unchanged
    • Crucible Forged Quest 2
      • Players must deploy 3 Relic Probes in the Salvage playlist instead of finishing captures
    • Crucible Forged Quest 3
      • Unlocked on completion of Quest 1
      • Step 1: Player must complete 2 matches in the Daily playlist
      • Step 2: Player must complete 2 matches in the Weekly Featured playlist
      • Step 3: Player must earn 9 points. Wins in the Daily or Weekly Featured playlist are worth 3, completions are worth 1.
    • Crucible Forged Quest 4
      • Unlocked on completion of Quest 1 & 2
      • Player must earn 4 points. Wins in Control are worth 3, completions are worth 1.
      • Same as above, but in Rift
      • Same as above, but in Clash
      • Same as above, but in Rumble
      • Same as above, but in Skirmish
      • Same as above, but in Salvage
    • Crucible Forged Quest 5
      • Unlocked on completion of Quest 1 & 2
      • Player must earn 9 points. Wins in Elimination are worth 3, completions are worth 1.
    • Crucible Forged Quest 6
      • Unlocked on completion of Quest 1 & 2
      • The player must complete 8 matches with at least 1,200 Score. No wins required.
    • Crucible Forged Quest 7
      • Unlocked on completion of Quest 1 & 2
      • Steps no longer require wins
      • Step 1: The player must complete 4 matches with at least six Auto-Rifle kills
      • Step 2: The player must complete 4 matches with at least six Pulse Rifle kills
      • Step 3: The player must complete 4 matches with at least six Scout Rifle kills
      • Step 4: The player must complete 4 matches with at least six Hand Cannon kills
    • Crucible Forged Quest 8
      • Still requires completion of all other Crucible Forged Quests to unlock
      • Players must earn 20 points. Wins in any playlist are worth 3, match completions are worth 1. No regression on loss
      • Still unlocks Weekly Crucible Bounties account-wide on completion, which can drop 300+ Light Level gear and Exotics
Iron Banner
  • Increased drop rate for Legendary Gear in the Iron Banner playlist
  • Increased Iron Banner reputation gain from games by 20%
  • Added a package at Ranks 3 & Rank 5 that grants additional rewards to the player
    • Known issue: Some of the items from the Rank 5 package will not be awarded when you open it until you return to orbit
  • Added an Iron Banner Ghost Shell that can also drop in the playlist at Rank 5
  • Gear that buffs Iron Banner Faction reputation gain now have corresponding perk description and icons
  • Fixed an issue where Tempered Buff was not correctly appearing in the Character Screen
Maps
  • Adjusted Rumble landing positions on Frontier for better spacing
  • Moved Heavy ammo crates on Asylum
  • Added Asylum to the Skirmish playlist
  • Added invisible physics and kill volumes to prevent players from going out-of-bounds on The Burning Shrine, Frontier, and Vertigo
  • Fixed text in the introduction to Widow’s Court

Items

  • Banshee-44 has remembered where he was keeping his stores of Weapon Parts, and now sells them for Glimmer
    • Faction Rep turn-ins have accordingly been reduced in value from 75 Rep back down to 50 Rep per 25 Parts
  • Shaxx now sells all three Legendary Swords to players who complete the quest "Blademaster" to obtain one of the Exotic Swords
    • Legendary Swords now have a Level Requirement of 40
  • Fixed an issue where players could not accept a refurbished Arcadia ship from Amanda Holliday if they already had one in their Vault

Inventory

  • The Agonarch Rune can no longer be transferred to the Vault or between characters to prevent a circumstance where that action would lock the player's other characters out of potential rewards
    • Charged Agonarch Runes can still be vaulted and transferred between character
  • Fixed an issue where the "Wolfsgrin" emblem was not available from the Collection station if the player had a full collection
  • Fixed an issue where the "Laurea Prima" emblem would keep getting awarded to the player upon entering Orbit
Matt Liebl

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Matt Liebl
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