Overwatch will be Blizzard's first shooter and they have enlisted help from Treyarch to make the console version of the game as smooth as possible. Like 'Dirty' Harry Callahan said in Magnum Force, "A man's got to know his limitations."
Blizzard realized their limitations and enlisted fellow Activision studio Treyarch, developers of the Call of Duty: Black Ops series, to help with things like their aim assist and other features and mechanics.
Overwatch's assistant game director Aaron Keller told Gamesradar that "We actually worked with some of the Treyarch guys to make sure our aim assist [on controllers] felt really good".
This isn't the first time that Blizzard has collaborated with other Activision studios, in fact, there has been quite a lot of intellectual exchange, both when it comes to creative ideas and practical things like engines or gameplay mechanics.
"We collaborated with the Destiny team, when they were building Destiny they wanted to talk to some of the people at World of Warcraft to see how they made some of their content. And we've gone to Treyarch a number of times and talked to them, whether it's about some of their guts of the engine features, or whether it's about tuning changes. And they've come out and looked at some of our stuff, too."
Keller also said that the bigger Overwatch updates, not bug fixes and such, will roll out fairly close on all platforms, so there is no reason to worry that Blizzard will give PC all the cool stuff while the consoles are stuck with an older version of the game, like Valve did with Team Fortress 2. But like Blizzard has mentioned before, the game will be balanced separately on PC and consoles, making Overwatch the best game it can be on every platform it is released on.
Overwatch launches on May 24.