Categories: News

Gears of War dev calls Scorpio ‘pleasurable to work with’ after being ‘disappointed’ by Xbox One’s early days

It seems we are truly entering a different age of console development. Instead of singular console generations, incremental upgrades appear to be the wave of the future. From the sound of things, Xbox's Project Scorpio is going to be quite the step-up from the standard Xbox One. In speaking with Gamasutra, The Coalition's Mike Raynor talked about his experiences with the platform and how things have improved.

He said:

"When I first started working with Xbox One, I was a little bit disappointed; it kind of felt like we'd really taken a step back. And I've seen that evolve, and improve constantly since we've launched, but with what we're doing with Scorpio, it's now very pleasurable to work with.

From a developer standpoint, when you think about Xbox One, Xbox One S (with HDR) and now with Scorpio, a lot of development for us is similar to PC. And we kind of think of PC as kind of the ultimate platform, in terms of scalability and all the different targets that we have."

It seems as though the Xbox platform is really pushing the idea of iterative consoles, which aren't that much different than higher and lower levels of PC builds. And from a developer's perspective, it would seem to make things easier on them.

In other Scorpio news, it has been confirmed that the console will get its official reveal at E3 2017, which is rumored to include Red Dead Redemption 2 and Forza 6. If you plan on pre-ordering the console, you can head over to Amazon right now, and sign up for notifications.

Source: [Gamasutra via MSPowerUser]

Daniel R. Miller

I'll play anything at least once. But RPG's, Co-Op/Competitive Multiplayer, Action Adventure games, and Sports Franchise Modes keep me coming back. Follow me on Twitter @TheDanWhoWrites

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