Every Beta test that Battlefield Hardline goes through leaves ton of feedback for the developers. If you were one of the seven million that played in the Beta, you might recognize some changes in the game when it releases.
In order to test changes while the Beta was in action, Visceral ninja-patched an update for the PC version of the game on the last day of the Beta. That patch was in direct response to player feedback, though some of the changes were "controversial" to the community.
Eevery statistic from the Beta, every bit of feedback pre- and post-PC patch have gone into the game. The changes are wild or crazy, if anything they add a lot more balance to the game… but who ever complained about balanced weapons and classes in a multiplayer game? Here are the changes the devs have made!
Weapon Tuning
- One hit kill range reduced for 870 and SPAS
- Fire rate reduced for 870
- More vertical recoil for 870
- Recoil reduced for RO933
- Damage reduced for Ro933
- Vertical recoil added to M16A3 and M416
- Increased P90 spread per shot
- Improved Uzi un-aimed fire accuracy
- Magnum Ammo OHK range reduced
- Magnum Ammo vehicle damage reduced 50%
Class Balance
- Moved G36C to Cops and M416 to criminals
- Moved M/45 to cops and UMP to criminals
Metagame Tuning
- Rank progression slowed down by 50%
- Repriced Battlepacks to cost more in-game cash
- Weapon license increased to 1250 kill
- Gold camo increased to 1000 kills
Hacker Tuning
- GPS spotting and jamming range for Hacker mode reduced
- Overclock timing reduced for Hacker mode
Are you excited to get in on Hardline when it releases?
[Visceral/EA]
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