When it comes to revenue, Riot Games often remains tight-lipped on the success of League of Legends. The game and its developer staff have grown considerably over these past few years — with LoL becoming the most-played game in the world — so it can be assumed that the game is at least earning a pretty penny. Thanks to SuperData, we now have a better idea as to how much.
According to SuperData's latest market update, League of Legends generated $624 million worldwide in 2013, making it second only to Crossfire, a South Korean free-to-play shooter which brought it $957 million during 2013. Interestingly enough, both games are published through Tencent, which actually owns a majority stage in League of Legends developer Riot Games.
Third on the list is Nexon's Dungeon Fighter Online with $426 million, followed by Wargaming's World of Tanks which generated $372 million. Rounding out the top five is another Nexon game, Maplestory, with $326 million. It appears EA's move to make Star Wars: The Old Republic free-to-play is paying off; the MMO finished 8th on the list with $139 million — tied with the amount generated by Valve's Team Fortress 2. World of Warcraft, a subscription-based MMORPG from Blizzard, also found itself on the list thanks to $213 million in sales generated through microtransactions.
Overall, the digital games market in the United States (including social, mobile, DLC, free-to-play, and subscription) grew by 11 percent, totaling $11.76 billion in sales during 2013.
To kick off 2021, we have a glorious return to one of the best franchises…
Last summer, we got our first official look at Hogwarts Legacy. The RPG set in…
Today, it was revealed that Ubisoft would be helming a brand-new Star Wars game. The…
Housemarque shared lots of new details about their upcoming PS5 game Returnal. Today, we learn…
Huge news concerning the future of Star Wars games just broke out. Newly revived Lucasfilm…
GTA 5 is probably the biggest game of all-time. It has sold over 135 million…