Metal Gear Solid V: The Phantom Pain is significantly larger than every other Metal Gear combined, a recent demonstration from series creator Hideo Kojima confirms.
In the newest episode of Kojima Station, a map showing the playable terrain of the series’ many installments was shown to scale with Phantom Pain’s area. The difference is staggering, with the earliest games ranking somewhere between ‘Barely noticeable’ and ‘Is that even a game’. Even Metal Gear Solid 4 and Ground Zeroes, the latter of which acted as an introduction to Phantom Pain, pale in comparison.
Of course, a grand map doesn’t amount to massive playability; Just Cause 2 is proof of that. Fortunately Konami will be putting Phantom Pain on center stage at E3 in just a few days, so with any luck we’ll be able to gauge the merit of that giant world for ourselves.
[via GameInformer]
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