Microsoft announced today the acquisition of Havok, "the leading providers of 3D physics," from Intel.
The Havok physics engine has been used in over 600 titles, including top franchises such as Halo, Assassin's Creed, Call of Duty, and Uncharted. Publishers, including Microsoft Games Studios, Sony Computer Entertainment, Nintendo, Activision Blizzard, EA, have also worked with Havok.
In a statement today, Microsoft assured that Havok "will continue to work with developers to create great gaming experiences, and continue to license Havok’s development tools to partners."
"We believe that Havok is a fantastic addition to Microsoft’s existing tools and platform components for developers, including DirectX 12, Visual Studio and Microsoft Azure," the press release reads.
"Microsoft’s acquisition of Havok continues our tradition of empowering developers by providing them with the tools to unleash their creativity to the world. We will continue to innovate for the benefit of development partners. Part of this innovation will include building the most complete cloud service, which we’ve just started to show through games like Crackdown 3.”
Details on the acquisition were not provided, but it'll likely be revealed in Microsoft's next financial report
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