Resident Evil 7’s video options for PC players have been revealed

Uncapped frame rate FTW

Resident Evil 7 is going to be good. Like REALLY good. In fact, you shouldn't be surprised if it's in the conversation for Game of the Year 2017. OK, that remains to be seen, but so far the game has impressed on every level, and most importantly it's actually scary. PC gamers know the struggle of dealing with a good game getting a bad port better than any other fan, so it goes without saying that getting some sort of message from Capcom about how things are progressing would go a long way towards easing those tensions.

Today, they did just that and then some.

In a post on the game's official Steam Forum, Capcom revealed the Video Options you can expect to tinker around with to get that perfect experience. The list is quite broad, so aficionados should be very happy with it.

Here's the list per the Steam announcement:

  • Screen Resolution…self-explanatory here, but the game will list arbitrary resolutions supported by your monitor and Windows desktop environment. 
  • Refresh Rate…adjustable to frequencies supported by your monitor. Also, supports 144Hz high refresh monitors including Nvidia G-Sync. 
  • Display Mode…Fullscreen, Windowed, and Borderless Window modes are supported 
  • Field of View…FOV angle can be adjusted here 
  • Frame Rate…supports 30, 60, and Variable (uncapped) 
  • V-Sync…ON/OFF 
  • Rendering Method…Two options available – Normal and Interlaced 
  • Resolution Scaling…controls the game’s internal rendering resolution. This is akin to upscaling and downsampling of the final video output. Selectable option ranges from 0.5X to 2.0X. 1.0X is 100% 1:1 native output. The higher the number, the better the image quality and more GPU ‘oomph’ required, while lowering it below 1.0 makes the image softer (but also reduces GPU overhead and increases frame rate). 
  • Texture Quality…option ranges from Very Low to Very High. Higher quality requires additional local video memory. 
  • Texture Filtering…option ranges from Very Low to Very High. Internally, this is essentially your Trilinear to Anisotropic filter that goes all the way up to 16X. 
  • Mesh Quality…option ranges between Low to Very High. This option also affects Level-of-Detail (LOD) quality. 
  • Anti-Aliasing…Selectable options include FXAA, TAA, FXAA+TAA, and SMAA. 
  • Motion Blur…ON/OFF toggle 
  • Effects Rendering…Selectable between Low, Medium, and High. This controls the intensity and density of certain visual effects. 
  • Depth of Field…ON/OFF toggle 
  • Shadow Quality…option ranges from Very Low to Very High. 
  • Dynamic Shadows…ON/OFF toggle 
  • Shadow Cache…ON/OFF toggle. When set to ON, shadows for static objects will be cached in video memory. 
  • Ambient Occlusion…Selectable options include OFF, SSAO (Variable), SSAO, and HBAO+. Note HBAO+[www.geforce.com] is an Nvidia-specific feature. 
  • Bloom Effect…ON/OFF toggle 
  • Lens Flare…ON/OFF toggle 
  • Volumetric Lighting Quality…Selectable between OFF, Low, and High. This option controls intensity and quality of dynamic lighting including light shafts piercing through window panes and vents. 
  • Reflections…Selectable between ON, OFF, and Variable. Affects fidelity and quality of screen-space reflections. 
  • Subsurface Scattering…ON/OFF toggle 
  • Chromatic Aberration…ON/OFF toggle 
  • Color Space…Selectable between SRGB and BT.709

As previously announced, PC gamers will be getting a shot at some hands-on time with Resident Evil 7, as Capcom will be releasing the demo for the game later this month on December 19th. According to the post, the developers have been "working very hard behind the scenes spending extra care and love in optimizing the PC demo," so the company appears committed to having a universally reliable launch on all platforms. 

Resident Evil 7 releases on January 24th, 2017 on PC, PlayStation 4, and Xbox One.

Source: [Steam]