Damn, I may have to get a 3DS after all. New details have been revealed in this month’s Famitsu about Resident Evil Revelations, and I have to admit I’m kinda excited.
Promising both a hybrid of the evolved gameplay mechanics from 4 and 5 mixed with the classic survival horror suspense and puzzles of earlier titles, Revelations may very well be the game that RE5 should have been.
From Andriasang:
The concept of the game, Kawata told the magazine, is to deliver a game that makes players feel a greater sense of fear. This will be achieved by adding the “classic style” of exploration and puzzle solving found in the older RE games to the style of play featured in RE4 and beyond.
They’re following a different path from the post RE4 series, which Kawata feels placed the focus on an invigorating gameplay experience. This time, they’ll be placing an emphasis on the fear and suspense side, making players feel so scared that they don’t want to move.
The type of fear and suspense detailed in the interview should be familiar to players of the old Resident Evil games. You won’t know where the enemies will emerge, so you’ll have to slowly advance in fear of when something might pop out. Creatures will appear from unexpected directions. You’ll also have to deal with limited ammo. It’s true “survival horror,” said Nakanishi.
Nakanishi also detailed how the game’s cinematic and visual effects will contribute to the fear. In addition to the interior of the ship being dark, the 3D output will give you a true feeling that there’s something in the depths of the halls. The ability for 3D to deliver this feel is the reason they decided to place the emphasis on horror, said Nakanishi.
Although it’s unfortunate it will be on a handheld, the game is looking quite good. After playing the Resident Evil 5 DLC and seeing Jill and Chris back in action again, this is exactly what I’ve been wanting. If it’s good as I hope, they should consider changing the name to Resident Evil Redemption.
[Source: Famitsu via Andriasang]
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