Crystal Dynamics' Tomb Raider reboot, which was once labeled as "financially unsatisfactory" by publisher Square Enix, will soon surpass six million units sold in its lifetime.
"By the end of this month we will surpass 6 million units for our Tomb Raider reboot," announced Crystal Dynamics studio head Darrell Gallagher, "and, having achieved profitability back in 2013 Tomb Raider has exceeded profit expectations and continues to make significant contributions to our overall financial performance. "
When Tomb Raider first launched, Square Enix described it as having "weak sales." Despite the fact that 3.4 million copies were sold around launch (not including digital), it wasn't up to part with Square Enix's lofty expectations of five to six million. Turns out the game had the potential to reach that milestone, it just took a little longer than anticipated.
"At launch we set franchise records for the fastest selling day one and month one in Tomb Raider history," added Gallagher. "With the positive word of mouth and continued commercial momentum it’s great to see Tomb Raider (2013) on course to become the best-selling game in the history of the franchise! This would be a crowning achievement for the teams around the world, and one that we have our sights firmly set on!"