Checking out Street Fighter X Tekken version 2013 | Guy and Hwoarang

The newest patch for Street Fighter X Tekken hit a few days ago, and we decided to check out some of the new changes. Our resident fighting game expert Adam (QuikStiks) decided to take his two favorite characters, Guy and Hwoarang for a spin and see some of the changes for himself.

Aside from specific changes to the game overall, each character now has a plethora of changes. These are taken directly from eventhubs.com

Hwoarang changes:

• Command Change – Spinning Trip Kick changed from db+LK to b+LK
• LK – Reduced frames by 2 (+6F on hit/+2F on block)
– Can be canceled
– Hurt box enlarged
• MP – Hurt box enlarged
– Knee area is now invincible against air attacks
– Hit box enlarged
• HP – Push back on block when used in boost combo reduced
• HK – Push back on block when used in boost combo reduced
• cr. LP – Startup 5F->4F?
• cr. LK – Reduced frames by 1 (+5F on hit/+1F on block)
• cr. MP – Startup 6F->5F?
– Reduced frames by 2 (+6F on hit/+2F on block)
• cr. HP – Push back on block when used in boost combo reduced
• MP (During Flamingo) – Startup 6F->5F?
– Reduced push back on hit
• HK (During Flamingo) – Hurtbox on feet is invincible against air attacks
– Causes knockdown on midair hit
• Tsunami Kick – Can transition to Flamingo Stance 2 frames faster
• Air Raid – When 3rd hit connects gives additional 6F of advantage (L hit +8, M/H hit +6)
– Reduced push back on block/hit
• Air Raid Special – Increased advantage on hit by 2F (+8 on hit)
– Reduced push back on hit/block
• EX Air Raid – Reduced Hwoarang recovery on hit
• Dynamite Heel – Midair hit causes bound
– Midair combo count usage changed to 2
– Damage 100->80
– Hit box enlarged
• Heel Explosion Combo – Reduced push back on hit of first hit
– Hit box enlarged
– Changed hitbox properties
– Midair combo count usage of first hit changed to 0
• L/M Sky Rocket – Reduced block stun by 10F
– Reduced push back on block
– Reduced screen freeze by 2F
• Falcon Dice Kick – Damage 120->130
• Bring It On – Damage 120->130

Special move meter gain:
• Hunting Hawk (H): On hit 10+10+20(40)->15×3(45)
• Air Raid: On hit 10×3(30)->15×3(45)
• Dynamite Heel: whiff 15->0/On hit 40->50

Guy changes:

• Close MK – Frames increased by 4F (on hit +6F/on block +2F)
– Frames increased by 6F for boost combos (on hit -3F/on block -7F)
• Close HK – Frames increased by 10F for boost combos (on hit -8F/on block -13F)
– Push back on block for boost combos reduced
• Far MP – Frames increased by 2F for boost combos (on hit -4F/on block -8F)
• Far MK – Shortened frames by 2F (on hit ±0F/on block-1F)
• Far HP – Push back on block for boost combos reduced
• Far HK – Push back on block for boost combos reduced
• cr. MP – Frames increased by 7F for boost combos (on hit -4F/on block -8F)
• cr. HP – Push back on block for boost combos reduced
– Frames increased by 8F for boost combos (on hit -10F/on block -16F)
• Jump MP – Can now be canceled
• Ninja Sickle – Startup 12F->10F
– Knock away changed to shoot straight up on hit
– Push back on block reduced
– Hit box enlarged
• Bushin Gokusaken – Opponents now launched straight upwards on hit
• Bushin Gokusaken Throw – Damage increased from 100->170
• Neck Breaker – Became 2-hit move
• Bushin Izuna Otoshi – Slowed timing of attack activation
• M Bushin Kaiten Izuna Otoshi – Hit box property is now a strike instead of a throw
– Increased air combo juggle counter
• EX Bushin Kaiten Izuna Otoshi – Hit box property is now a strike instead of a throw
– Increased air combo juggle counter
– Increased invincibility time by 1F
• EX Bushin Senpukyaku – Added area below the knees to the hit box
• Neck Flip – First attack is now a mid-level attack
• EX Run – Added Armor Effect to Sudden Stop follow up
• Grab Throw/Shoulder Throw – Increased damage from 120->130
• Far standing MP: 2 frames added during a Boost Combo (on hit -3 frames, on block -7).
• Crouching MP: 7 frames added during a Boost Combo (on hit -5 frames, on block -9).
• Ninja Sickle: start up decreased from 12 frames to 10, opponent floats straight up on hit, pushback on block reduced, hitbox on 2nd hit increased.
• Bushin Gokusaken: opponent floats straight up into the air on hit, damage has been changed from 20+40+50+70 to 30+50+60+120, and the final attack can now be jump canceled.
• Bushin Gokusaken (throw version): damage increased from 100 to 170.
• Bushin Izuna Otoshi (Elbow drop variation): attack now comes out slower.

Special move meter gain
• Bushin Senpukyaku: whiff 15->10/on hit 20×number of attacks->12×number of attacks
• Bushin Izuna Otoshi (Jump): Air 10
• Bushin Izuna Otoshi (Elbow Drop): on hit 40->20
• Bushin Izuna Otoshi (Throw): on hit 30->60
• Run: whiff 10->5
• Sudden Stop: whiff 10->5
• Shadow Kick: whiff 5->15
• Neck Flip: whiff 5->10/on hit 20+20(40)->20+10(30)
• Kaiten Izuna Otoshi: whiff 15->10/on hit 30->80
• Hozanto: whiff 15->0