Red Steel 2 Faces “Huge Risk,” More Details Revealed

Thanks to the addition of Wii MotionPlus, Red Steel 2 looks as though it may be much like the game we all imagined the original would be at the launch of the Wii. However, by incorporating the use of the device so extensively, the developers are now swimming in dangerous waters.

“It’s a huge risk,” Creative Director Jason Vandenberghe tells Nintendo Power (via Dpad). “We have no idea what the penetration rate for Wii MotionPlus will be. We assume high. We would like it to be high. I would love to say to you that it’ll be compatible with just a regular controller, but the gameplay simply isn’t there without MotionPlus. That core experience just isn’t there without it.”

Thankfully, the device is likely to end up in a lot of homes, thanks to Nintendo’s bundle with Wii Sports Resort, sequel to their system-selling Wii Sports. And if that weren’t enough, EA will also be doing their part to get the device out there. Perhaps Ubisoft should talk to Nintendo about a bundle as well?

In addition, Nintendo Everything reveals that the latest issue of German magazine N-Zone has a lot of details about the title, which are as follows:

– Power, angle play important role in amount of damage given to an opponent
– Shake Wii controller to take out sword
– No weapon inventory, helps the flow of the game
– Sometimes need to complete quicktime events – ex: Protect against slashes
– Enemies will come at you directly when you shoot at them
– Sword/pistol aren’t the only weapons in the game
– Can obtain the shotgun, can be upgraded
– Can only play with Wii MotionPlus
– Location = American/Asian/futuristic Wild-West mix
– No characters from the first game returning
– Artists working on the game traveled to Japan, 6,000 pictures taken to get a good idea for the art in the game
– Main character is the only person
– 15 enemy classes
– 5 boss fights
– 6 enemies attacking at once at the most
– Main enemy is a warlord of sorts
– The bigger levels are about 30% linear, 70% open
– Extra missions will become available by radio
– Can complete extra missions whenever you want
– At one point in the game, you’ll learn Katana moves to take out barrages
– 10 hours of gameplay up to this point

The shotgun has me thinking of just how much I’d love for a gattling gun to be in this game.