Categories: Originals

Thief: Deadly Shadows

Eidos, one of the world’s leading publishers and developers of entertainment software, announces Thief: Deadly Shadows, the eagerly-awaited third instalment in the legendary action-stealth Thief series. The game is being developed by Ion Storm and will be available for Xbox and PC in Spring 2004.

For the first time in the Thief series, gamers will be able play in a third person perspective. This new third person perspective will further immerse players into the role of Garrett the master thief. Watch him sneak through the roof top shadows and the City’s sinister back streets stealing riches and ambushing unwary targets. While this third person perspective presents a new, visceral gaming experience, the classic Thief first person view is there for returning fans of the series and newcomers alike. Combined, these two views provide gamers with a greater control over their gaming experience adding more tension and atmosphere to the gameplay.

In Thief: Deadly Shadows, players once again take on the role of Garrett. He is rarely seen, never caught and capable of breaking into the most ingeniously secured places. Garrett steals from the wealthy and gives to himself, making his living in the dark and foreboding City. Preferring to be left alone to ply his trade, prophecies of an impending Dark Age dictate a different plan for the thief. In Garrett’s efforts to prevent this approaching Dark Age, he has inadvertently roused an ancient hidden evil. Without allies, Garrett finds himself standing alone between the City and the forces that would crush it.

Ion Storm’s dynamic lighting and shadow technology adds a new depth of realism and tension to the game’s environments. Characters and objects cast real shadows that affect stealth gameplay, requiring the player to manipulate darkness and light to create shadows to hide in.

“Thief’s groundbreaking gameplay laid the foundation for the popular action-stealth genre,” says Matt Gorman, brand manager at Eidos. “Thief: Deadly Shadows revisits these roots and broadens its gameplay with the addition of the cinematic third person perspective and Ion Storm’s dynamic lighting and shadow technology.”

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