Enchanted Arms – 360 – Preview

E3 2006 First Look Preview


FromSoftware, well known Japanese developer, is developing Enchanted Arms for
the Xbox 360. Created exclusively for the system, Enchanted Arms is the first
Japanese-style RPG to hit the 360. And, with a unique monster collecting system
and vibrant graphics, it looks to bring the genre to the 360 in fine form.

The
storyline in Enchanted Arms revolves around creatures called Golems. They were
initially created for the betterment of mankind, but as people grew greedy and
sought for power, they eventually tried to take control of the world and fought
constantly using the incredible power of these Golems. During this, the Golems
became self aware of their strength and began to realize their potential for
rebellion. To stop this, the elders went through and sealed them completely,
locking them away to prevent this. That’s when your character comes in,
unintentionally releasing the Golems. An untrained and somewhat immature
magic-user, your character (named Atsuma, which means “to gather” in Japanese by
no mere coincidence) must collect the Golems and use them throughout the game


Enchanted Arms Xbox 360 screenshots

The
battle system in Enchanted Arms is turn-based, and works via a grid system, as
you position your characters and then make your attack. You can attack using the
power of your Golems, and casting one results in a big Final Fantasy-style
animation (you can fast-forward to skip the animation if you’d prefer). Winning
battles allows you to gain Battle Points, which will allow you to upgrade your
abilities.

The
graphics in Enchanted Arms are great, filled with detailed and beautifully
crafted environments and great looking character models. The Golem casts look
spectacular, with great lighting and special effects.


Enchanted Arms is shaping up to be a compelling adventure with some engaging
gameplay elements and great graphics. Look for it this summer.


For All E3 2006 Previews