Also during these stages, you'll be able to utilize your character's skills, such as increased strength or a fire spell, that activate automatically throughout each level. You're also able to equip your party with a single item that can be the difference between success and failure. For example, a potion will restore back a portion of your HP gauge if you're about to fail at a song. A Phoenix Down will give you a second chance after your party has been completely defeated. Other items include Giant's Tonic, which increases your party's HP, Miratete's Memoirs, which raises the EXP your party receives, and more.
Chaos Shrine also allows for up to four players to take part in playing, although they all share a single HP bar; so if one player messes up, it will bring the entire team down. I wasn't able to get any time with multiplayer however, since there was no one else to try it out with.
Even though the main game will take you about six hours to complete, and by complete I mean seeing the ending credits, there is tons, and I mean tons to unlock. You can keep on playing to raise your Rhythmia and unlock more songs, level up your heroes and raise their stats, collect colored crystal shards which eventually form into a new playable character once you collect eight pieces, unlock the music and cutscenes in the game's music player and theatre respectively, hunt for 81 (or 243 when you count Holofoil and Platinum) CollectaCards which are essentially trading cards with various info on Final Fantasy characters and monsters, gain trophies for various in-game achievements, or gain stars whenever you reach a milestone in the game's record book. Let's just say if you're a completionist, you'll be playing Theatrhythm for a long time.
The look of the game itself is brilliant as well. All of the games look vastly different from each other, giving them a unified, almost doll-like feature which is ultimately cute and charming. It's an art style that absolutely works for the type of game that it is. I initially thought the 3D effect would be wasted in a game like this, but as it turns out, it works quite nicely. The background is always made up of your characters on screen or the currently playing cutscene, while the foreground shows the tracks of notes to hit.
This 25th Anniversary celebration of Final Fantasy should be treasured amongst fans of the series, but even beyond that. It's a complete package of nostalgia, fun gameplay, charming visuals, and breathtaking compositions that equally make up what Final Fantasy is all about.
It's been 25 years since the birth of Final Fantasy. Since 1987 (or 1990 for the US) gamers took it upon themselves to rescue princesses, ride airships, collect crystals, wield towering swords, defeat many evils and save the world. Square Enix saw it fit to celebrate this occasion with a compilation. Sadly, not a compilation of every single Final Fantasy game in one convenient package, but rather through the amazing musical compositions that the series is equally known for. Theatrhythm takes all 13 core Final Fantasy titles and presents them to fans in a brilliant rhythm game package that is absolutely overflowing with nostalgia.
Cosmos and Chaos are at it again, and have once again summoned every main hero and a myriad of side characters to the fray in order to restore balance to the Rhythmia crystal, which is now teeming with darkness. The only way to do this is to travel the lands, battle enemies and reminisce through musical pieces that feed the Rhythmia crystal. It's a silly premise, but given that the game revolves around music, it works.
You're given the choice to build up a dream team of four characters comprised of any main hero from the 13 games, or eventually unlockable characters as well. These characters then level up, gain abilities, equip items, raise their stats and more. An RPG system in my rhythm game you say? It actually ends up working beautifully in conjunction with the overall gameplay, which I'll get into next.
The crux of the experience is in the three event stages. The Field stage (FMS) is a walking stage where your leader character walks along a field while you play along to the given field music. While your character's level isn't dependent on you completing the level, it does factor in how far they can walk, and therefore what items they can acquire. For example the main stat point that's important for Field stages is agility. The higher the agility, the further they'll go, simple as that. Having high Luck also helps with finding rare items.
Sprinkled between each of these stages are Feature Zones. In FMS, they'll turn your character into a fast walking Chocobo if successful. In BMS they'll call forth a random summon to do massive damage. Lastly, in EMS they'll extend the last 20% of the song to give you the chance to score more points.
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