Before playing this game, see the movie it’s
based on. Wall.E (the game) is many things, one of them being a clever
prequel to the film’s storyline. And if you play the game, or even look at a
screenshot too closely, it will reveal things about the bigger picture – a
story that is more touching than hilarious, diving deeper than Nemo and into
uncharted territory for an animated flick.
With that in mind, this review was written to
reflect nothing more than what you would have seen in Wall.E’s many trailers
(or recent TV commercials, which reveal absolutely nothing about the story).
And now, without further delay, my review of
the game based on Pixar’s latest hit:
When Gameplay Goes Clever
As a robot that has spent the last several
hundred years living alone, Wall.E has become very lonely. He was created
with one purpose: to compact garbage into small cubes. His journey begins
near the beginning of his career, where frequent tests and measures were put
in place to assure the quality of Wall.E’s work. This translates to a fun
obstacle course, which in reality serves as a tutorial for players unaware
of Wall.E’s controls.
Most are expected – you’ll press the X button
to jump and the triangle button to fire his laser. Trash is collected and
compacted automatically every time you cross a path of garbage. Once the
cube is released, Wall.E can pick it up and throw it as both a weapon and
puzzle-solving device.
Having seen the movie before playing the
game, I was most impressed by the way Wall.E moved on PSP. His animations
were very close to those of the movie. But the developers didn’t stop there.
Since this is a video game, it is inevitable that he will die from time to
time. And given the family-friendly nature of Pixar, those death sequences
couldn’t be anything violent. Thus, if Wall.E falls into a vat of water,
you’ll see an amusing scene where bubbles are shot from his body as the
water begins to pour in. When zapped by an opposing robot, his body shuts
down with the same kind of animations you’ll see in the movie. There are
others, along with a series of animated sequences that not only mirror but
expand on the film’s story.
Before playing a game, I normally have an
idea or two in my head of how it could be great and how it could suck.
There’s a good one in Wall.E that I never thought of: they gave him hints of
Tony Hawk’s Pro Skater. This is genius, and should’ve been obvious. Wall.E
doesn’t walk, he rolls. But it never came to mind.
There are also bits of racing games,
action/adventures (item collection), and a tiny bit of combat. You’ll crash
into blocks to unlock certain passageways and burn through others using
Wall.E’s laser. When you’re not searching for several dozen blue items to
unlock "Door [Enter # here]," you’ll be playing memory games with colored
keypads. It’s a nice mix that ultimately leads to repetition. Still, it
would have worked had the game not acted like a Sith Lord and turned to the
Dark Side.
When Gameplay Goes Bad
After the first stage or two, players will
not be able to fight the urge to scream any longer. The cool level design,
which forces you to climb several platforms, is not inviting when the stiff
controls prevent you from doing your job. It’s a total mess whose
exasperation level multiplies every time you slip off a ledge. Why? No
checkpoints. A couple levels have them – most do not. You will struggle to
carefully maneuver across the most narrow platform (a task that, in theory,
would be easy with a Dual-Shock 2 analog stick) and get nothing for your
effort. Unless you’re a developer who’s willing to fine-tune the controls to
death, the PSP thumbstick was not made for this kind of a game. Multiple
times in almost every stage, I made it to the very end, died, and was forced
to start all over.
Kids games are tough to make. I wouldn’t be
surprised if the developer or publisher did a focus group and found that its
participants referred to Wall.E as a "difficult" game. But what those kids
(or perhaps only the focus group moderator) interpreted as difficult was not
actually challenging. They merely fell victim to the flaws that all players
of this game will fall victim to. The truth is that, without these
frustrations, Wall.E would be one of the easiest games based on a Pixar
movie.
Review Scoring Details for Wall.E |
Gameplay: 5
Wall.E? More like Frustration, Inc.
Graphics: 8
A solid representation of the movie’s leading characters.
Sound: 7.9
Very well done, with a mixture of sounds and music that came from the film
(or at least sound like they did) and others that are brand-new.
Difficulty: Easy
I think they pronounce it, "Wall.Eeeeeeeeasy."
Concept: 6
The great prequel scenes and Tony Hawk-inspired elements aren’t enough to
pull Wall.E out of the movie game hole.
Multiplayer: 5
With two game discs and two PSPs, you can play a few mini-games based on
some of Wall.E’s gameplay types.
Overall: 5
It’s unfortunate that few kids will finish Wall.E. If they’re willing to
tough out the frustrations, the story, music and film nuances are worth
experiencing. But the game itself is not rewarding. The game is, like so many
with a license attached, little more than a rental you’ll quickly forget.
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